#include "TileNum.h"
#include "Button.h"

namespace Implement
{
	class Maze;

	class GameScore:
		public Graphics::TileNum,
		public Core::UI::Button
		
	{
		Maze* m_pMaze;
		Position m_Pos;
	public:
		GameScore(Maze* pMaze);
		virtual const Position& GetPos(void);
		virtual bool RenderImpl();
		virtual void OnMouseIn(const Core::Devices::MouseEvent& mouse);
		virtual void OnMouseOut(const Core::Devices::MouseEvent& mouse);
	};

}
